


Writing for GameSpot, Scott Butterworth felt that 'or a game that's all about mindless zombie murder, the storytelling is remarkably adept', and Frank and Vick's relationship was nuanced and believable. He felt the lack of story co-op and specific save points were understandable, but the removal of the timer system removed the tension, and felt it was 'a sleazy move' that Capcom Vancouver were going to bring back the timer in the upcoming Dead Rising 4: Frank Rising paid DLC. He disliked the new Frank West, who reminded him of a less-interesting Ash Williams, and he 'straight up not like that the timer is gone in the main mode'. Writing a less positive review, Destructoid 's Chris Carter wrote that while he liked the game's comic book-like animations and campy tone, it felt like there 'was a concerted amount of effort put into it'.

He acknowledged some players might not like the changes to Frank West's appearance and voice but wrote 'he has the same smartass-with-a-heart-of-gold personality he's always had' and 'is still worth cheering on.' Prell felt the removal of the timer present in previous games was a 'fantastic improvement' and wrote that together with the simplification of the game's bosses and save points, Dead Rising 4 was a 'more casual, easygoing entry than its older siblings', but ultimately believed it succeeds more than it fails.

Conversely, GamesRadar+'s Sam Prell wrote the 'majority of Willamette is a sleepy, uninspiring blur', and felt the story lacked a satisfying villain and too many objectives were repetitive.
DEAD RISING 4 MAP DISAPPEARED SERIES
IGN's Brandin Tyrrel liked the new Frank West and the game's take on Christmas consumerism, as well as the 'detailed presentation and careful consideration that went into both the world and the story.' Tyrrel felt Capcom had balanced the absurdity of the gameplay with intelligence and feeling, but specifically found the safehouses too simple and underwhelming, writing he 'would’ve loved to see some sort of shelter defense system come into play.' Game Informer 's Jeff Cork similarly praised the gameplay, writing that Capcom Vancouver 'infused the series with fresh ideas and some of the best action that it’s had in a decade.' Cork felt the storyline was a little rote, and was disappointed with the new maniacs (which serve as the game's bosses and replace the previous games' psychopaths) and lack of campaign co-op, but praised the new gameplay features such as the camera enhancements and the exo-suit, as well as the improvements to the map compared to Dead Rising 3 's map.
